The U.R.M.I.N.D.™ engine was designed to focus on two key concepts, data and real-world technology, as a way to modernize the role playing game industry. By standardizing the data using modern technology, the U.R.M.I.N.D.™ engine allows that data to be used in ways we all could only WISH for just a few years ago. True cross-platform continuity; what you do in one platform, say a licensed console game, can be carried over to another platform, such as your virtual tabletop with other players, and vice versa. 3D custom character generators, 3D mapping, comic panel creators, and so much more become available with an official U.R.M.I.N.D.™ conversion, because at Storytellas Studios™, That's How We Imagined It!™
When role playing games first came out, books were the prevalent media source. Many of us acquired vast libraries spanning numerous game lines. We played as often as our busy lives allowed us the time to prepare, physically assemble, and manage our hobby. We brought our dice, miniatures, maps, and all the other necessities for our nights of imaginary adventure. We wrote everything down by hand; every action performed in precise order, every NPC encountered for future reference, every location defined to our best ability, all the record keeping, was done by hand to the point that the term "Pen and Paper RPG" was adopted and understood. Then there's the math. The constant variables to every system, from the simplest to the most complex, that required varying levels of mathematical aptitude. Maybe you used a calculator, or maybe you relied on that one Player everyone trusted to verify the math, or maybe the burden fell to the already overtaxed Referee/GM.
Whatever your method for dealing with the math, and the general record keeping of your game, it was time consuming and, oftentimes, distracting. And don't forget the snacks. That was Role Playing Games in the 20th Century. Fun, but it could've been better.
A U.R.M.I.N.D. conversion is a completely re-imagined approach to the Role Playing Game industry. By standardizing the data in a universal format, we can allow modern technology to manage, record, and distribute all the key aspects of the story we're all trying to tell. Character generation, story and combat logs, maps, fan-generated content, and everything else required to play through your story are managed by the U.R.M.I.N.D. engine and recorded for continuity. Templates for character creation streamline the process to a small fraction of traditional Pen and Paper methods. Calculators embedded into the character sheets allow Players to know their odds of success before attempting any action. Character actions, in and out of combat, are recorded automatically, creating a long-running history which allows the standardized data to be reinterpreted as anything from a picture, to a series of comic panels, or some other way. Digital art can be embedded with data providing descriptions, notes, stats, or library location data. Standardized data management also allows for true cross-media play; LAN tabletop, to online tabletop, to console tabletop, to mobile tabletop, to solo "Choose-Your-Path" modules (not limited by page count and, either sanctioned by your Referee/GM with the consequences officially affecting your tabletop, or unsanctioned by your Referee/GM as a stand alone adventure), to any other digital media. About the only thing the U.R.M.I.N.D. engine won't do is bring the snacks, although it probably could.
"That's How We Imagined It!"